![]() "Game Transfer Phenomena appears to be commonplace among excessive gamers and most of these phenomena are short-lasting, temporary, and resolve of their own accord," said Griffiths, in a statement. These types of studies are generally reserved for the most intense gamers out there, however, and the authors do note that the symptoms are hardly a permanent fixture to be worried about. Of course, anecdotes of someone hearing the word "death" whispered to them for days, as the Nottingham team found, is highly disconcerting, and they report that some subjects said they felt scared, maddened, and like they were "going crazy". In an action title for example, if you're not feeling the excitement, and heart rates are placid, you're probably bored in some cases. This is of course, what a good video game is sometimes designed to do. In another, a team found that video games manipulated to show more realistic blood and play more realistic screams induced higher physiological arousal. ![]() In 2005, one paper showed how more cortisol was delivered in the body when techno music played in violent video games - it induced a physiological stress response. ![]() Plenty of other academic studies have categorised the phenomena, though the current one is the first to analyse auditory cues in depth. He speaks about it as a conditioned response - do something enough times, and in the real world, if anything similar happens, the game memory will be triggered and mirrored into the real world context. Speaking to the Guardian in 2011, Griffiths said, "We had the example of a teacher who dropped his pen and immediately reached for a joypad button to retrieve it, as though he were in a game". The group has recorded stories of auditory, visual and tactile echoes experienced by avid gamers.
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